Civilization vi beginners guide7/7/2023 ![]() ![]() With bonus movement when starting on an open terrain hex, War Carts are excellent for both scouting and long range engagements early in the game. Sumeria gets the devastating War Cart, and unlike other mounted units, it doesn't suffer penalties from anti-cavalry forces and any unit wielding spears. With such a lucrative bonus available to you and whatever civilization you've hooked up with, you should always have an ally and always be combating other civilizations alongside that ally. You (and your ally) share in rewards and experience with any unit within 5 hexes that engages in combat while you have a joint war going. ![]() ![]() The apocryphal Gilgamesh offers up the Adventures With Enkidu ability, which is all about engaging in war with an ally. Send those troops out early and often! Sumeria's Leader This ability means there should be an early focus on military might and patrolling your borders, and every time you engage in combat with barbarians, you are giving yourself a bigger advantage over other civs. Not actually appearing (well, outside of mods anyway) in Civ V, Sumeria last appeared in Civilization IV and now makes a triumphant return. With the Epic Quest special ability, defeating barbarian outposts becomes even more lucrative, as you get a tribal village reward each time. Looking for other Civilization VI guides? Check out:
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